AI Insights · Timothy · April 2025
Top Boxing Games on iOS in South America: Q1 2025 Performance
Explore the performance of the top boxing games on iOS in South America during Q1 2025, based on Sensor Tower data.
In the first quarter of 2025, the top boxing games on the iOS platform in South America showed varied performance trends according to Sensor Tower data.
Real Boxing 2 from Vivid Games S.A. saw a peak in weekly revenue of approximately $448 in mid-February. Weekly downloads remained relatively stable, ranging between 2.9K and 5.3K, while active users decreased from about 10.4K to 6.7K over the quarter.
The game MFC - Midnight Fight Club by MIDNIGHT GAMES S.R.L. had a modest revenue increase, peaking at $19 in early March. Downloads fluctuated, peaking at 1.1K in mid-March, and active users rose from 1.2K to 1.8K by the end of March.
Boxing Star: Boxing Fight Game from THUMBAGE experienced a steady revenue stream, with a maximum of $365 in late December. Downloads peaked early at 3.9K in January, while active users saw a decline from 1K to 575 by the end of the quarter.
Azur Interactive Games Limited's I, The One - Fighting Games had a revenue increase in late March, reaching $73. Downloads started strong at 1.8K but declined to 366 by the end of March. Active users decreased from 2.1K to around 1.3K.
Finally, Boss Fight. by BoomBit, Inc. showed a notable increase in active users, reaching 8.4K at the end of March. Downloads varied, peaking at 988 in mid-March, with revenue seeing minor fluctuations.
For more detailed insights and data, visit Sensor Tower.